The Pixar Detective, Chapter 14: “World of Cretins”

Hey everyone! Welcome to The Pixar Detective, a serial novel I put together based on the Pixar Theory. The following is a fictional story that explains the theory that all of the Pixar movies are connected and exist within the same universe, using original characters and artwork. The story answers a lot of questions you may have about this theory, but through its own ongoing narrative.

The story originally launched in April, and since then we’ve finished Part 1 and Part 2!

Both are available as iBooks on iTunes, which you can check out here. If you can’t use iBooks, can also download the PDF versions:

Part 1: (PDF version)

Part 2: (PDF version)

Once you’re finished, check back to our Table of Contents, where we’ll be continuing the story through Part 3. A new chapter is released every two weeks on Tuesdays. And please be sure to leave your feedback in the comments for us to read through. Enjoy!

chapter 14 pixar detective

PREVIOUSLY, ON THE PIXAR DETECTIVE!

To find their missing friend, Stevin, Wallaby, and their super powered friend Sadie, along with mischievous monster, Mr. Sumner, are on the search for Sumner’s future self. A monster who may know what happened to their friend, Mary.

sadie-2

 

Currently in the year 2001, our heroes have tracked “Other Sumner” to the house of a girl named Darla, but they’ve been stopped by a group of “babysitters,” who are secretly students from a mysterious academy known as Pixar University. 

chapter 11 pixar detective

Among them are Cara and Logan, who are descendants of the infamous superhero line known as “The Incredibles.” Logan, a girl who can manipulate fire, has attacked Sadie, the world’s first super, leaving Stevin, Wallaby and Mr. Sumner to contend with the other “babysitters.”

 

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The First Inside Out Teaser Is Pretty Much Everything You Want.

Details surrounding Pixar’s next big film (and first original since Brave) have been scarce to say the least. But that’s changed with the release of the first ever teaser (and footage) of Inside Out. It begins with an extended look at some of Pixar’s greatest hits and explores the idea of what makes us love these movies to begin with: emotion.

Check out the full teaser below:

Inside Out comes to US theatres in 3D on June 19, 2015.

From an adventurous balloon ride above the clouds to a monster-filled metropolis, Academy Award®-winning director Pete Docter (“Monsters, Inc.,” “Up”) has taken audiences to unique and imaginative places. In Disney•Pixar’s original movie “ Inside Out,” he will take us to the most extraordinary location of all—inside the mind. 

Growing up can be a bumpy road, and it’s no exception for Riley, who is uprooted from her Midwest life when her father starts a new job in San Francisco. Like all of us, Riley is guided by her emotions – Joy (Amy Poehler), Fear (Bill Hader), Anger (Lewis Black), Disgust (Mindy Kaling) and Sadness (Phyllis Smith). The emotions live in Headquarters, the control center inside Riley’s mind, where they help advise her through everyday life. As Riley and her emotions struggle to adjust to a new life in San Francisco, turmoil ensues in Headquarters. Although Joy, Riley’s main and most important emotion, tries to keep things positive, the emotions conflict on how best to navigate a new city, house and school.

What Was the Best Movie of Summer 2014?

Let the debate begin. There were plenty of enjoyable big screen outings this summer, but which one was your favorite? The best?

On this week’s episode of the Agents of FILM podcast, we answer that question as best we can. And stick around for the end of the show to hear about new films that will be coming out this weekend.

You can watch the show below, or download the audio version here.

Cool things we mentioned:

 

Thanks for Reading (and/or Watching)! You can subscribe to this blog by email via the prompt on the sidebar. Otherwise, be sure to stay connected with me on Twitter (@JonNegroni). I’ll follow you back if you say something witty and awesome.

9 New Movies You Need to Check Out This Fall

Hey guys, we have a podcast now! I started Agents of FILM with some fellow movie writers, and this is our first episode. Hope you guys like it.

If you prefer audio, then you can download the audio podcast here.

Otherwise, you can watch the full episode here: [for the main segment, skip ahead to 18:24]

Cool things we mentioned:

 

The Agents of FILM will return next Monday. Follow on Twitter @JonNegroni to stay updated.

Creativity Winks.

I’m writing this as I ride a bus on my way to a bookstore in San Francisco, where I’ll be picking up my own copy of Creativity Inc. 

The book is written by Ed Catmull, who you may know as Pixar’s current President, along with Amy Wallace.

It’s a book about creative leadership, or to be more specific, creating an environment that allows people to create. And maybe not just create, but be incredibly creative. You can imagine why Catmull has the authority to write such a book, considering he’s been in charge of one of the most creative companies in the world (and not only when it comes to movies).

creativity winks
You can click the image to purchase the book for yourself and/or read reviews.

So I’m pretty excited to get my hands on the book, as I’m sure it will provide valuable insights into how I can foster a creative environment for myself. Which is why I’m writing this post and titling it “Creativity Winks.”

Because I certainly can’t lend anything as credible or even profound as Catmull or anyone else in Pixar’s leadership. But before I inundate myself with the wisdom of the experts, I do want to share with you my takeaway about what it means to be creative.

And that’s just it right there. Being creative is missing the point entirely. Everyone is creative, especially about things they care about. Some people try to say that “creativity” is being inspiring when it comes to a topic they aren’t passionate about. But that’s definitely not it either (they’re just confusing skill and empathy with originality).

Creativity winks at us. Our minds (depending on who you are) flash brilliant moments of incredible originality almost routinely. It’s just up to us to play those moments out. Or save them for later.

That moment when a catchy tune gets caught in my head – and I realize I’m the one who thought it up – is a “wink” of creativity that will be lost forever in a matter of minutes. Unless I take out my phone and record my humming. A few days later, I’m figuring out the chords for a new ukulele song I’m writing (yes, this is a true story).

Creativity also winks at me when I write fiction. Some of you may follow along with my serial novel, The Pixar Detective, and I’ve been asked routinely how I come up with the story and characters on such a consistent, uninterrupted basis.

Well I’m certain that if I tried to write an entire chapter of The Pixar Detective in one sitting, I’d produce something that isn’t my best work. And that’s because it takes time for flashes of creativity to arrive. For some of us, it can take hours, days, or even weeks.

What I’ve found, though, is that the frequency in which these “winks” arrive is progressively increased as we apply those ideas when they do come.

In other words: the more you create, the more creative you will become. It’s a simple, but hopelessly ignored concept.

So creativity winks at us. And I’ve learned from experience that some of the most brilliant ideas we can come up with are as fleeting as they are wonderful. But if you take the time to write them down and play them out, you’ll immediately set yourself apart.

Thanks for reading! You can subscribe to this blog by email via the prompt on the sidebar. Otherwise, be sure to stay connected with me on Twitter (@JonNegroni). I’ll follow you back if you say something witty and awesome.

6 TV Shows & Movies That Would Make Incredible Video Games

Listen, I love movies. I also love television. They’re fantastic mediums that provide the world with a seemingly endless supply of great entertainment. But the real potential is in the world of video games. The world of truly interactive entertainment.

The main difference between these three mediums is the fact that video games haven’t been around quite as long. They have immense room to grow, even as the way we experience games continues to shift toward the smart phone in contrast to the blockbuster console.

That said, too many websites and smart discussions decide to talk about how “cool” it would be for so-and-so video game to become a movie. And I get that. I’ve talked before about how great it would be to see more of the Mass Effect universe on the big screen (though it would likely fail if it centered around Commander Shepard).

But for whatever reason, people default to a supposed need for making a movie out of something we already enjoy as gamers. Shouldn’t it be the other way around? I think so. Here are a few of the best examples I can think of (for now):

[Note: I’m excluding the topic of licensed games from this discussion. No one likes them. We already know why. Let’s just not talk about it.]

 

6. Inception

inception video game

The idea of translating the Christopher Nolan “dream-within-a-dream” universe seems like a natural step forward for an indicate, complex plot that almost demands user interaction.

Exotic locations that are tied to one narrative structure without feeling forced? Check. Varied combat that is put on its head by gravity-bending mechanics related to other plot points within the story? Got it. Compelling characters working together via a heist mode that is both unexplored and familiar at the same time? Hey, Grand Theft Auto 5 already showed us how to do it.

I’m not a gaming insider by any stretch of the imagination, so I’m completely unaware if someone out there is already working to make this happen. If so, then they have my support.

 

5. Avatar: The Last Airbender

avatar video game

Yes, ATLA already has a trilogy of video games based on the popular TV series. They were nothing special, to be clear, and I think it would be a waste of time and money to retread that story, or even the sequel series, Legend of Korra.

No, the real potential lies in Wan, who is the first Avatar. Revealed in a special two-part event during Book 2 of LOK, Wan’s story is one that takes place in a world that is reminiscent of Miyazaki (intentionally), and his journey to becoming the first Avatar completely lends itself to the structure of storytelling we see in gaming. Wan learns each of the elements by traveling the Spirit World and grows stronger as he realizes his destiny. Perfect.

Of course, that’s just one rabbit hole for a game developer to go down. Thanks to ATLA’s attention to world-building and beautiful combat (a weird combination of words, but totally accurate), crafting a video game that is both creative and fun to play would be a cakewalk if taken seriously.

 

4. Firefly

firefly video game

I’m not even sure why this infamous cult-classic hasn’t already been transformed into a video game, but here we are. I suspect that the idea has been tossed around quite a bit already in the right board rooms.

Many would agree that this Joss Whedon-built space western has the depth and real estate to give gamers a fun tour of what lies beyond Alliance Control. Sadly, I doubt it would work to bring back the original cast for a continuation of the short-lived TV Show and its subsequent movie, but a good team of writers could easily breathe new life into the franchise through video games.

 

3. Game of Thrones

game of thrones video game

Can I just say it? We’re sick of Lord of the Rings as the go-to franchise for medieval mayhem (OK, that’s an exaggeration). One world we’ve yet to see play out in video games is the 7 Kingdoms of Westeros.

[Note: there’s a licensed Game of Thrones already. And it sucks. We want the real deal.]

Of course, there are two options. You could either develop an open world game a la Skyrim that tells a brand-new story within George R.R. Martin’s carefully crafted world of dragons and others, or you could do what the show has done – but with more faithfulness to the source material.

If you’re unaware, the HBO series known as “Game of Thrones” (which is based on the series of novels by Martin called A Song of Ice and Fire) is only loosely based on its source material. It makes for great television, but the expanded possibilities of side quests and drawn out storytelling could bring the world of Westeros into a full picture of what it’s meant to be.

 

2. Pacific Rim

pacific rim video game
This is another movie on this list that has already had the video game treatment attempted. And again. It sucked.

But a Pacific Rim video game that was conceived and executed from the ground up? One that was built to be a self-contained world with blockbuster graphics? That could definitely work, and it would be a great way to tell the story of the first battles between the Kaijus and the Jaegers. A story that was only briefly explained in expository dialogue.

Also, giant robots.

 

1. The Mask of Zorro

mask of zorro video game

I’m not putting this as #1 because it is objectively the best idea on this list (truthfully, I didn’t order these by which would be “best”).

No, I’m putting this as #1 because I am a well-known fanboy of anything “Zorro.” And yes, The Mask of Zorro is my favorite film of all time. Judge away.

But I believe a video game centering around the Fox would make for some great entertainment, regardless of my bias. Assassin’s Creed has already shown us how impactful and thrilling it can be to sword-fight our way through fully realized historical settings.

Though Zorro the character isn’t based on real history, careful attention to the setting (California, or Spain if the game would be based on the novels, instead) and rich echelon of characters that made the film great would translate beautifully to interactive storytelling.

Plus, with two new Zorro films planned to release in the coming years, the Zorro hype is about to reach its hype. Take notes game developers!

 

Honorable mentions (because opinions)

  • Bladerunner – bringing this up is basically required.
  • District 9 – but with more of what we saw in the third act.
  • Almost Human – overblown TV show, but great candidate for gaming.
  • Elysium – see District 9.
  • In Time – I can’t be the only person who liked this movie.
  • Hunger Games – prequel anyone?
  • Peter Pan – Neverland deserves the open-world treatment.

Yes, I know I didn’t get to the wealth of other examples. If you think of any ideas, sound off in the comments!

Thanks for reading! You can subscribe to this blog by email via the prompt on the sidebar. Otherwise, be sure to stay connected with me on Twitter (@JonNegroni). I’ll follow you back if you say something witty and awesome.

An Inside Look at Pixar’s New Movie, ‘Inside Out’

Information and updates surrounding Pixar’s next big movie, Inside Out, have been so scarce, people have resorted to repackaging the same news about the film in an attempt to reassure us that yes, the movie is definitely happening (but not until 2015, unfortunately).

That all changed recently at the Annecy Film Festival, where director Pete Docter (Monster’s Inc, Wall-E, Up) finally opened up about the film.

Sadly, I didn’t have the chance to attend the festival myself, but I was still able to hear various reports and descriptions of the event via the folks who did attend.

inside out annecy

Before we go further, it’s important for you to know the premise behind the movie for the sake of avoiding confusion. Simply put, Inside Out is a story that takes place within the mind of a 12-year-old girl named Riley.

We see Riley’s emotions personified within the “world” of her brain. Think Osmosis Jones, but without Bill Murray. Here is a rundown of the first five minutes of the film, described by one of the attendees for the event (via Pixartimes):

Then they showed us the first five minutes of the film – some was still animatic and some blocking, but the animation they have done is beautiful. It opens on Riley as a baby.

Joy (voiced by Amy Poehler) is her first emotion. Joy seems happy on her own, but then Sadness (Phyllis Smith) appears. When Riley is being fed broccoli, Disgust (Mindy Kaling) appears. When her father threatens no dessert without eating her broccoli, Anger (Lewis Black) makes an appearance. Fear (Bill Hader) has a great introduction – she looks at a cable on the floor cautiously and then steps over – the comedic timing in that is better than I could explain.

We also see the emotions watching her first important memory appear. Memories can be called up for Riley to recall on a sort of projection in Headquarters. Then we see her growing up, and saw some of how her emotions cope with that. It’s very much a Pete Docter opening to the film.

I found myself completely empathizing with the situation, just like in Up and it caused me to get a bit teary. It’s another heartfelt opening which Docter is obviously really good at.

The story of the film is about how she experiences moving from the country to a smaller house in the city. Sadness tries to make her cry on her first day at the new school, but Joy tries to stop her. They fight and fall out of Headquarters into the depths of Riley’s consciousness (not quite sure if that’s the appropriate word?). The film explains how imagination and déjà vu work, along with other things the brain experiences. It’s not set in the brain – there’s no blood vessels or stuff like that, but the design has taken influence from how brains look.

As you can see, Inside Out is one of the boldest concepts ever taken on by Pixar, but it also looks like it could be the most personal and relatable for audiences to grab ahold of.

And as Peter Debruge put it in his article outlining the event on Variety, “Inside Out will forever change the way people think about the way people think.”

inside out pete docter

According to Pete Docter, the movie is based on a lot of his experiences watching his own daughter “grow up,” citing how preteens tend to become “moody and withdrawn” as they get older. “There is something that is lost when you grow up,” he says, and I can definitely see how people will connect with this theme.

Pete Docter also pointed out, “In truth, Riley is not our main character; she is our setting.”

The job of Riley’s emotions is to manage her experiences and turn them into memories (which look like “translucent bath-bubble balls” according to Debruge). One of the central conflicts to the story takes place between Joy and Sadness, as Joy as a hard time figuring out why Sadness even exists.

Joy and Sadness embark on a “road trip” throughout Riley’s mind, leaving Fear, Anger and Disgust to run Riley’s emotions. The road trip takes them through “Imagination Land,” which is an amusement park filled with everything Riley has ever daydreamed about.

inside out riley

Other locations in Riley’s mind include a movie studio where her nightmares are stored, a “Train of Thought” visualized by a real train and finally, the “Abstract Thought” zone.

As you can see, Inside Out is poised to be another Pixar film that challenges the way we view ourselves and the world around us, and I’m excited to watch the studio captivate audiences once again.

Of course, I can already note how the movie will fit within the Pixar universe as a whole in relation to my Pixar Theory. If you’ve read it, then you may recall how I believe imagination powers the toys of Toy Story and helps animals like Remy from Ratatouille become the greatest chef in Paris. With Inside Out, we’ll finally be able to see how it all really works.

“Inside Out” opens in theaters June 19, 2015!

Thanks for Reading! You can subscribe to this blog by email via the prompt on the sidebar. Otherwise, be sure to stay connected with me on Twitter (@JonNegroni). I’ll follow you back if you say something witty and awesome.