Review: ‘Star Trek: Beyond’ Is Short on Ideas, Big on Silly Action

star trek beyond review

The appeal of Star Trek as a franchise of movies, TV shows, books and more has always varied depending on the time of release, the exact story in question, and the ensemble of characters.

The early run of Roddenberry’s Trek, for example, was very much a series about perplexing puzzles, intriguing ideas, and the sheer wonder of an unexplored frontier, coming out at a time when mankind was only just beginning to put a man on the moon.

Later iterations of the Star Trek sandbox have rightly experimented with new ways to tell new stories, while always falling back on at least one aspect of what made the original run so compelling in the first place. And when the original TV show became a continuity-bending reboot in Star Trek (2009), we were granted one of the most brazen attempts to make a genuinely fascinating lore and universe more appealing for larger audiences.

It’s strange, then, that the third movie of this “requel” trilogy, Star Trek: Beyond, essentially reverts to the barebones formula of classic Star Trek. The characters trade one-liners every minute, the stakes are muted, everyone’s story arc kicks off only to be barely mentioned again until wrapping up nicely in the end, and the overall adventure is isolated to one main location. So to compare Beyond to an actual episode of Star Trek with a huge budget and a longer running time is extremely fair.

star trek beyond review

And for a lot of Star Trek fans, that’s plenty good reason to enjoy every second of Beyond, despite it losing the rejuvenation of the ’09 version and even the beautiful, yet flawed Into Darkness. Both of these movies pushed the universe of Star Trek in new directions, while still using familiar tropes to keep the concept grounded. The sets and costume design were given more edge, the pacing and energy matched the panic of space, and ultimately, you felt like you were watching a brand new spin on Star Trek.

Beyond does, in fact, rely on those familiar tropes just as much. The villain, Idris Elba in layers of makeup, boils down to yet another revenge-seeking, Starfleet-hating general, about as insidious as Nero and Khan in the last two movies. His arc is delayed until the third act, so it’s difficult to sympathize with his motivations, as unclear as they are, when you’re in the mode to finish an episode of television, not a compact experience.

It also doesn’t help that this is easily the most visually unimpressive Star Trek of the series, with most of the sharp detail of the last two films appearing to have been gutted due to budget cuts. An even likelier explanation is that we’ve simply been spoiled over the last seven years, and Paramount just hasn’t caught up.

That said, there are certainly some intriguing ideas and set ups offered by Beyond, mainly with Captain Kirk (Chris Pine) and Spock (Zachary Quinto) at the forefront. After years of helming the Enterprise, Kirk has become disillusioned about their mission to explore an endless space, trying to help civilizations that don’t seem to need their help much (a conceit that the movie sparsely addresses again until the very end). And Spock struggles with the progeny of his dying race, the Vulcans, and if his time would be better served leading his own people.

star trek beyond review

Unlike Kirk, Spock’s story here seems to affect almost everything he does in Beyond, thanks mostly to the decision to pair him with Bones (Karl Urban) for most of the movie, giving both characters ample opportunities to play off each other in amusing, often heartfelt ways. This is certainly at least one aspect of the original Star Trek that deserved to be maintained.

When Beyond is at its best, the crew of the Enterprise scrambles to solve impossible problems with ingenious solutions, all while bickering with each other in the process. At its worst, Beyond is mind-numbingly mediocre and middling, setting up huge action pieces with silly vehicles, shaky fight choreography, and serviceable side characters, rather than bold ideas and moments of surprise and wonder you’d expect by the third movie.

Grade: C+

Extra Credits:

  • This one’s for Anton and Leonard.
  • Despite the grade, I do expect fans of Star Trek to absolutely love this movie. But will they remember it for years? Will they cherish it for boldly going where no film has gone before? I don’t see how that’s the case.
  • Great credits sequence if you’re watching in 3D.
  • Produced by J.J. Abrams, but co-written by Simon Pegg and directed Justin Lin from the Fast and Furious movies. Despite all that, this seriously feels like Pegg’s movie.
  • Speaking of Simon Pegg, there was just maybe a…little too much Simon Pegg.
  • I didn’t really speak on the mountains of plot clichés and contrivances, which ultimately brought the grade down to “C” territory. This won’t surprise a lot of people after watching the 2009 movie, where Kirk lands on a planet and just magically runs into Leonard Nimoy.
  • I was pretty disappointed with Uhura and Sulu this time around. Their characters were given very little to do, and their personalities felt incredibly one-note.
  • KRAAAAAAAAALLL!

    I’m Jon and thanks for reading this. You can subscribe to my posts by clicking “Follow” in the right sidebar. Or just say hey on Twitter! @JonNegroni

 

Hitman: Agent 47 Review — This Is Not a Game

hitman agent 47 review

Hitman: Agent 47 was directed by Aleksander Bach and written by Michael Finch and Skip Woods. It stars Rupert Friend as Agent 47, Hannah Ware as Katia van Dees, and Zachary Quinto as John Smith—er—Brian.

It’s based on the video game of half the same name, Hitman, which is a popular franchise about an elite assassin with no emotions or empathy coming up with creative ways to kill his high profile targets.

He’s traditionally shown wearing his iconic red tie and nice suit. He has a shaved head, a bar code at the base of his neck from when he was “engineered” into an agent, and his trusty silver ballers, which are basically just Lara Croft’s dual pistols with silencers.

hitman agent 47

I’ve been a big fan of these video games since Hitman: Codename 47 came out in 2000. I still remember the brilliance of Blood Money from 2006, and I even liked Absolution, the somewhat poorly received game from 2012.

Even the 2007 movie starring Timothy Olyphant was a passable diversion for me. It had its problems, but it at least fell within B-movie territory. It had neat ideas, the characters were OK, and even memorable action scenes I still remember almost a decade later.

I saw Hitman: Agent 47 just a few hours ago, and I barely remember any of the action scenes in that movie. I don’t even know if I can explain the plot to someone without giving up halfway through.

So what’s this new Hitman movie about? The plot centers around a young girl who is looking for someone she’s never met who apparently holds the secrets to creating an army of super-powered assassins. She’s hunted by one of these assassins, who turns out to be Agent 47. She comes across a CIA agent who tries to protect her, but it’s revealed that he’s…the bad guy? And then Agent 47 is sort of the good guy. But they’re all looking for the same thing for different reasons…and…I think the bad guys want to…well, it’s never explained.

hitman agent 47 review

I think Jurassic World‘s militarized raptor subplot made more sense than this.

The opening scene itself lost me instantly. It’s heavy on exposition we don’t care about, and it goes on for way too long explaining things we don’t care about with computer screens and pixellated faces we don’t care about. From then on, the movie boils down to people chasing each other and explosions. That’s about it.

This shouldn’t come as a surprise if you recognize the talent of the writer I mentioned, Skip Woods. You may remember him as the guy who wrote X-Men Origins: WolverineCredentials, and…Hitman (2007)?

No, seriously, they brought back the guy who worked on the Hitman movie that completely bombed on top of the worst X-Men movie. People who make money doing this for a living made that decision.

hitman agent 47 review

Not even the director seemed to know what he was doing here. This is Bach’s directorial debut, and even though the movie has some style to it, you can tell that it lacks good direction. The action scenes and editing are put together alright, and there are even some interesting ideas here and there (though nothing truly inspiring).

But there’s a complete lack of connectivity going on between both the characters and the set pieces.

There are multiple instances of Agent 47 and Katia having what appear to be “visions” that let them know what’s going on in other parts of the building. This doesn’t work at all because most of the visions are triggered when they touch someone or something or each other, making you think they’re psychic or just having hallucinations.

Also, it makes no sense WHATSOEVER that they can see through walls. Maybe the script does a better job painting this picture, but I found myself completely distracted by the lack of logic in how everything moved and related with each other in almost every scene. Even the ones in confined quarters.

hitman agent 47 review

What about the actors? Individually, they’re fine, but once they start interacting with each other, the movie becomes a chore to sit through. The first issue is how the endless exposition seems to do more harm than good because it introduces a new plot hole every 47 seconds. There’s enough plot holes going on visually, but when the writing gets involved…

I had a headache after watching this movie. Not because it was loud and dumb, but because there were so many plot holes, I couldn’t sit still. I was constantly engaged with how poor and ill-conceived this movie was. It caused me physical pain.

The second issue with the characters is their complete lack of apparent interest in anything that’s going on. Watching Agent 47 and Katia interact is like watching two coworkers talk about work. Just look at this image:

hitman agent 47 review

And I’m not cherry picking. That’s the extent of their expressions throughout the entire film. No passion. No hint of a motivation written for them. To be fair, this is expected from Agent 47 because that’s his character (even though the games make 47 look like the Joker compared to this guy).

But Katia is supposed to be our gateway into the lore of this movie, and she’s just as bland as everyone else. It was actually a smart idea to present Hitman through a person learning how to be one from the legend himself. So it would have worked if there were genuine reactions and important dialogue coming from this character, but they’re nonexistent.

What about the action scenes? They could have been good, as some of the setups are clearly inspired from the game and play homage here and there. Unfortunately, the CGI is pretty terrible and noticeable. And the few decent scenes were always ruined halfway through.

hitman agent 47 review

There’s a great sequence where Agent 47 uses stealth to take out a few guards. It would have been great if they left it at that, but then you see him walking casually down a staircase just shooting everyone and walking away unharmed. It completely undercut any tension that started to build when the scene started.

Another scene has 47 steal the clothes from a guard he’s taken out, which is a fun throwback to the games. But then he’s encountered by another guard in what is at that point a race against time, but then he takes the time to take out that guard too and change his clothes again for no conceivable reason.

One of the most frustrating scenes is when Agent 47 has multiple opportunities to finish off the main villain, but he just walks away every time he brings the guy down. Then the villain gets back up and tackles him. Agent 47 knocks him down again and walks away. Then the villain gets up and tackles him again. This cycle happens about four times WHILE AGENT 47 STILL HAS A GUN IN HIS HAND. 

Then there’s the matter of Agent 47 being surrounded by armored guards with machine guns, but he’s able to defeat all of them in the middle of broad daylight without moving. And he doesn’t get shot once.

hitman agent 47 review

And the soundtrack? They couldn’t even get that right. One of the prime attractions of this character is how beautiful classical music contrasts with the bloodshed that’s taking place. There’s not one moment where this happens. Instead, the scarce music that does take place is a boring mix of electric guitars and…I can’t remember what else.

 

This is easily one of the worst action movies of the year, and probably the summer. While I didn’t have high expectations for it, I honestly thought we could at least get something interesting to salvage from a movie paying tribute to a fantastic game series. Now I’m more jaded than ever that they can’t get a Hitman movie done right.

Strangely, the only good Hitman movie is last year’s John Wick. Like the games, it features an overpowered assassin working within the confines of an underground organization. In fact, just watch John Wick this weekend instead of Agent 47 and you’ll get your fill.

Grade: F

And that’s all I have left to say about it. I wouldn’t even recommend it to someone who wants to “turn their brain off” and watch a good action movie. Go watch Mission: Impossible again or any of the legions of other superior action movies that are out there and avoid this mess at all costs.

I’m Jon and thanks for reading this. You can subscribe to my posts by clicking “Follow” in the right sidebar. Or just say hey on Twitter! @JonNegroni