Guess the Disney Song! – Now Conspiring


We have a full house on this week’s episode. RAK (aka Khan) and Jenny Pan join the podcast along with Maria’s best friend, Evie. After lengthy introductions and many fun tangents, we go around the table to talk about what we have read or watched in the past few weeks. This is quickly followed by Evie saying very embarrassing things about Maria that can never be unheard.

Later on, we play Guess the Disney Song! Where Jenny is overconfident, Sam is confused by everyone’s hardwired knowledge of Disney and a lot of yelling from everybody involved.

It is important to note after a certain point, Sam unofficially quits the game and continues to play his computer game, which we were all able to watch. In case you hear anyone saying ‘Sam! You nearly died’ or ‘Sam exploded’, we mean the game.

Question of the Week: What is your favorite Disney song?

Go on…Guess the Disney Song! – Now Conspiring


Which is Better? The Witcher 3 vs. Fallout 4

fallout 4 witcher 3

“Which is Better?” is a new editorial series that dares to compare the best of pretty much everything. This week is a battle of the wastelands, as we compare two of the biggest games of 2015.

There were a lot of games I considered for this week’s entry. At one point, I thought it would be fun to do Fallout 3 vs. Fallout 4 or even Skyrim vs. either of those games.

Eventually, I decided it would be more useful to compare two games that have come out recently. And not just any games. Though they may not be the highest-rated video games of the year, there’s little doubt that The Witcher 3 (TW3) and Fallout 4 (F4) are among the most popular and well-received installments of 2015.

F4 in particular has reached a near-Skyrim level of social consciousness outside of niche gaming circles, moreso than TW3. The difference is that TW3 has skyrocketed in both quality and audience this year, thanks to the game being that good. I think you can safely argue that F4 has been more underwhelming in comparison, if only because the games before it have already set mighty expectations that few games in history could probably meet.

These are two very different games, but they’re certainly in the conversation for being the best of 2015. To find out which is better, we’ll have to go beneath the surface and uncover what sets each game apart in terms of story, characters, the overall gaming experience, and more.

Let’s begin with…


fallout 4 witcher 3

How a game looks will always be a selling point for gamers. But outside of frame rates and the amount of pixels depicted onscreen, which of these games has the more inspired look?

This includes landscapes, character models, and even costume design. As you read this, you’re probably thinking about every subtle visual you remember from both of these games, and I think I can guess which one you’re thinking of the most.

For me, it’s TW3. Even though I played it months ago (and F4 is more fresh in my mind), I can readily picture the rocky hillsides of Skellige and what the shady individuals are wearing in Novigrad. I remember the sense of awe I got from discovering these locations and exploring every inch of them (and I mean every inch).

When I think of F4, I really just go back to what my character looks like with a Vault 111 suit  underneath a set of combat armor. This isn’t a bad thing, but it certainly sheds light on how different the focus of these two games are.

It’s interesting because these two games are somewhat inverse. I can only play as Geralt in TW3, and how I customize his look is pretty limited compared to everything I can do with the Sole Survivor of F4 (down to picking a name). But on the other hand, I influence the plot of TW3 in a huge variety of ways, while F4 really only has a cluster of similar endings that range from me being pure evil to complete righteousness.

I love the Commonwealth of F4, but it’s honestly just a refined version of a wasteland we’ve seen several times already. Though TW3 is also a sequel, it brings The Northern Kingdoms to life in a way that’s a huge step forward for the franchise.

Both games have inspiring art design, but if we’re talking about which one is more novel and memorable, then TW3 is the clear winner.


fallout 4 witcher 3

At first, you might think TW3 wins this pretty easily, if only because it’s a game that focuses more on a central narrative with pretty rich characters. But F4, while different, also has an eclectic roundup of unique personalities, some far more interesting than what we have in TW3.

This is probably because F4 has more side characters. And every single one has a decent backstory you can uncover the more you get to know them. TW3 really only has a small cast of characters you care about, but they’re absolutely more interesting as a whole. So it’s a bit of a tossup.

Now, when it comes to voice acting and the lead character, TW3 wins by a landslide with Geralt. Even for a character who can’t display emotion, there’s a universe of depth to him that the Sole Survivor’s voice can’t even come close to. In fact, I sometimes wish you could opt out of hearing what your character in F4 has to say.

Yennifer, Triss, Ciri, and the other main characters of TW3 are also out of F4’s league in terms of likability and substance. I do think Valentine, MacCready, and even Piper are fun characters to hang out with in the Commonwealth, but at no point did I really care about what would happen to them next, which is a far cry from how much emotion I invested in my friends and allies from TW3.

It’s not a landslide victory, but TW3 wins this round.


fallout 4 witcher 3

Both of these games have a huge focus on defeating multitudes of faceless enemies. But which one does it better?

This is an interesting comparison, as well, because both games are action RPGs (well, F4 is technically an RPS). They both feature a ton of other side activities you can do with your character in-between the action, and they both let you fight in real-time.

With Geralt, you can fight with your handy swords (one for monsters and one for humans/animals) or use a small set of spells with varying effects. You can even make your own bombs. With the Sole Survivor, you can use many different types of guns and melee weapons, or you can fight unarmed . And you also have V.A.T.S., which lets you slow down time in order to focus your shots on the weak points of your enemy.

So, both games have great, thrilling action. TW3, in particular, features a major upgrade from its predecessor in this respect thanks to its fluid sword fighting and monster-hunting strategies that make you feel like a true witcher.

fallout 4 witcher 3

F4 is more of an action game than any other entry in the series, which is good news if that’s your favorite element of F3 or New Vegas. The gunplay is incredibly smooth and responsive. And the introduction of artillery strikes and other ways to call in aid from friendly factions is a fun strategy.

There are many different types of enemies you can face in TW3 and F4, so they tie when it comes to variety. And both games are pretty challenging depending on how you want to play.

But when I consider how often I can switch up my tactics, I have to credit F4 for having great experiences for each of its many weapons. I can pick up new weapons on the fly and feel good using them, while doing the same in TW3 will usually lead to a quick death. The problem with TW3 in this regard is that it’s easier to get stuck in your ways, so there’s not as much room for exploration in how you want to take down your enemies.

F4 is also more fun when it comes to crafting your armor and mixing/matching. Most of what I used in TW3 was pretty ugly and ineffective unless I went to the trouble of doing armor quests. Overall, the armor sets are cooler, as I mentioned above, but it’s harder to get the right look or change things up if you get sick of what you’re wearing. With F4, it’s a blast to mod your weapons and armor, instead of a drag.

This was a close one, but F4 gets the point.


fallout 4 witcher 3

Look, I love the main quest in F4. It’s much more engaging and unique than any other I’ve played in a Bethesda game, let alone the Fallout series. But that might be more indicative of how low the standard is, as well as how underwhelming much of the side quests are in F4.

100 hours in, I’ve gotten to the point where almost all of my missions in F4 are recycled retreads. Characters I’ve stuck with in order to see where their stories go have all but stalled. And I’m rapidly losing interest in coming across any more of these side quests that will put me on yet another fetch/kill errand that will somehow boost me through the ranks of an established faction.

Throughout F4, there are moments that take you out of the game completely, because they’re designed for an open world, not an open world story. TW3, by comparison, blows F4 out of the irradiated water with its spiderweb plot and remarkably complex side missions that can be just as interesting as the main story.

It’s strange because usually Bethesda does a great job with smaller story moments found in their open world, like with surprise characters and random events that happen by accident. Just stumbling across an encounter in their games is pretty thrilling. This is certainly present in F4, but not to the same extent. You mostly just come across endless battles going on in the distance, which are fun to track down, but pretty one-note.

In TW3, I had a grand time starting seemingly mundane side quests that spiraled into massive conflicts I couldn’t have predicted, and almost all of them had satisfactory endings I didn’t see coming.

TW3 wins this round and then some.


fallout 4 witcher 3

This category is about how a game looks and feels overall. And it’s also about how it makes you feel.

In terms of graphics, TW3 is simply a more beautiful game. But F4 excels at having a more dense location that feels more alive. As we’ve discussed already, both games have great gameplay with myriad options for how you play it. And both games are wildly addicting.

That said, if you ask me which game I’m glad I played, then I immediately think about TW3.

I’ve enjoyed F4 thoroughly, and it’s been fun spending hours of my time creating massive, sustainable settlements. But after building all of the walls, setting up the turrets, hunting for elements in the wasteland, and coming back every once in a while to fix the problems of the settlers, I don’t feel fulfilled.

Overall, F4 really isn’t a rewarding experience. Not much of what you do amounts to anything within the confines of the game.

But TW3 left me with a smile, despite my ending not being “the best one.” The work and effort I put into that game directly affected the outcome of the characters, and after I finished, I didn’t feel like it was time wasted.

This is obviously subjective, but everyone I’ve talked to about this game has more-or-less said the same. F4 is a blast for a while, but it does little to impact the gamer. Maybe it didn’t need to do that in order to be successful, but I already know which sequel of which series I’m more excited about, assuming either of these franchises continue.

TW3 made me fall in love with a series I’ve only sort of liked for years. The graphics blew me away. The stories and characters were unlike anything I’ve come across in an open world game. And it’s a game I want to play again.

I want to keep playing F4, but only because the game taps into a side of me that’s compulsive. TW3 exploits what makes me love the art of gaming, and that’s no small feat.


fallout 4 witcher 3

This was tough, but I feel pretty good when I say that The Witcher 3 is better than Fallout 4. As I’ve said, both games are marvelous and deserve praise. But the former is certainly superior in a variety of ways, notably in how the gamer feels when it’s completed. And it’s even got better characters, an amazing story, and some decent action that make it the convincing choice.

Agree? Disagree? Sound off in the comments.

Thanks for reading this! You can subscribe to my posts by clicking “Follow” in the right sidebar. Or just say hey on Twitter: @JonNegroni

‘The Witcher’ Could Be Hollywood’s Next Billion Dollar Franchise

the witcher franchise

Adapting movies from video games is no easy thing. It sparks fear and discord among burned Hollywood executives who’ve had to throw money in the trash for Super Mario, the Prince of Persia, and Hitman (and possibly again with Agent 47). Why would The Witcher be any different?

This is a recent post I published on Moviepilot concerning the future of The Witcher, a popular series of video games adapted from short stories and novels written by Andrzej Sapkowski. In it, I give a crash course on what The Witcher is, where it came from, and where it’s likely going.

Needless to say, I think this franchise is gearing up for a massive release across mediums. And we should all take notice.

Why We Hate Destiny’s Story (And How It Could Have Been Way Better)

If you’re reading this as someone who is looking into buying Destiny, please wait until the end of this article before you let my opinions influence your purchase decision. If you’re reading this as someone trying to make sense of the confusing mess that is Destiny, then I hope this write-up puts your thoughts into coherent words.

The game in question is a recently released sci-fi epic available on Xbox One, PS4 and last-gen consoles. There’s been a lot of hype for this game as being one of the first “true” next-gen games to show off what’s next in gaming.

But if you’ve recently read a review for Destiny, then you’ve likely come across this exact sentiment: “It’s fun, but blah blah, story.”


I’m doing the same thing with this post, sort of. Except I’m digging deep into the why behind Destiny’s clumsy execution. Especially when you consider how Bungie spent a whopping 5 years putting this thing together (and hundreds of millions of dollars).

Destiny is a fascinating game. What’s even more fascinating is the fact that Destiny’s flaws are just as fascinating as the things that make Destiny a fun game.

But not even all of that fun in this FPS/RPG/MMO (first person shooter/role-playing game/massive multiplayer online) can save it from one thing that no one seems to like: the story.


This is especially sad for me, because the story of any game is just as important as the gameplay and graphics. Or at least the reason behind what you’re doing in the game.

That said, a good narrative doesn’t have to be the main reason for why I want to play a game.

Take Titanfall for example. In that game, there’s hardly a story, but I still enjoyed it.

But with Destiny? Also not much of a story, but that’s a bigger problem than with Titanfall. Why? Do I hate Bungie? Do people just hate Bungie for no reason?


That’s an obvious “no.” The Halo franchise is one of the most celebrated sagas in gaming history.

There are a lot of reasons for why Destiny’s story doesn’t work. And those reasons contribute to why everyone is so disappointed with Bungie’s latest outing. I’ll sum it up on word:


One of the main things that makes a story great is surprise. If the person experiencing the story has a hard time predicting the outcome of the story, then that increases the chances of them being pleased by what does happen.

The main way to make your story “surprising” is by being creative. Originality for the sake of originality doesn’t accomplish much. But creativity for the sake of telling a good story does more for your story than clever names for your characters will ever do.


Destiny tries very hard to create immersion. And they set your expectations very high by creating a world that you want to be immersed in. But ultimately, the writers had it backwards (I don’t know why).

Immersion doesn’t happen unless the story behind your world is compelling.

The world of Destiny, though curiously interesting, is hardly compelling. And Bungie made some rookie errors in that respect.

For example, the removal of a “codex” so that you can pester people into visiting your website is 100% a stupid decision. Specifically, the game will choose not to give you a back story into a certain event or character because you’re expected to stop playing and check it out on Bungie’s website.


That’s so wrong, it’s Raven. Bungie is essentially asking you to step out of the immersive world they’ve created to increase traffic to their own website. It doesn’t look good for them, and it’s certainly inconvenient for you.

The other problem is that if you don’t want to visit Bungie’s site to get more info on what the heck is going on in Destiny, then good luck figuring out what the heck is going on in Destiny.

These are relatively minor problems, though. Bungie could easily fix them in Destiny 2 or even the next update (not that they will). But there’s a bigger, deeper problem with the story and world of Destiny.

Conceptually, it’s an artistic mess. Let’s break that sentence down.

Conceptually: what makes Destiny, “Destiny.”
Artistic: what makes Destiny interesting and unique.
Mess: mess.


Destiny is a game full of good story ideas dressed up in overcomplicated flair. It has a cool structure, but to be simple: it tries too hard. It just tries way, way too hard.

The good story ideas come down to the setting and overall plot. Earth in the distant future? Fine. Takes place all over the solar system? Cool. Even the character designs and classes are somewhat new and interesting.

But when you go deeper, you find that everything else about the game is horribly generic. And when you combine generic execution with a creative foundation, you get, well, an artistic mess.

If you’ve played the game, yourself, then you know what I’m talking about.


The only people around (pretty much at all) in this world are called Guardians. First of all, that’s boring in and of itself. You never meet or talk to anyone who isn’t a fellow darkness-attacker.

I had to ask myself too many times, “Just who am I fighting for in this game? The guy with the mask? Myself? Peter Dinklage?”

And of course, “Guardians” is one of the laziest names they could have used as a classification. What isn’t a “Guardian” anymore these days? It’s a horrendously overused and uninteresting word at this point. Same goes with Hunters. Sure, Titan and Warlock are an improvement, but not by much.

The game is littered with odd naming choices like this. The Crucible (the hub for multiplayer) was “Mass Effected” just a couple of years ago. Sure, that one instance doesn’t ruin the name, but it does for plenty of people who are sick of seeing that word all over their video games and movies (and Arthur Miller novels).


And if you thought “Guardians” was lazy, then wait until you hear Peter Dinklage go on about “The Darkness.” You know your game’s story has a problem when it reads like a young adult novel by Stephanie Meyer.

And your robots are called “Ghosts?” Bungie (and Activision), we are sick and tired of everything being “ghosts,” especially since Call of Duty named an entire game after the concept a year ago. In Destiny, it doesn’t even make thematic sense that your robot companion is a “Ghost.”

Again, these are all simple problems that, on their own, don’t deserve much scrutiny. But all of these cringe-worthy story elements combined seriously prevent gamers from enjoying what Destiny has to offer in terms of gameplay and beautiful settings (of which I have little complaint, actually. The story is that bad).


And we haven’t even gotten to the story of the story — what’s driving you from going on those tedious fetch quests that barely vary, if at all. As you can imagine, it’s easily the game’s biggest, most obvious problem.

Because odd choices in your world and aesthetics can easily be forgiven if you have an engaging story with memorable characters.

Destiny doesn’t (really) have characters at all. Don’t get me wrong, it has placeholders. Characters, though? Can’t say I came across one.

The only character we actually get to know and listen to is our Ghost companion, voiced by Peter Dinklage (Game of Thrones). His role is essentially “male Cortana.” And that’s about all the thought they put into him.


[The role of Cortana merged with the design of 343 Guilty Spark, basically]

All he does is direct you on your missions. He lets you know what you’re supposed to be doing, what to look out for, and he provides occasional insights into the ever-elusive backstory of this strange, postapocalyptic world.

The problem? All of these things are the same, essentially. Your missions are astoundingly similar to each other, and the script reads as if it were put together in a matter of minutes.

This is mostly evidenced by Peter Dinklage’s clear boredom as he voices his character. Yes, it’s so tedious that Tyrion himself can’t find much to like about it. Some people want to blame him for the dry performance, but it’s not his fault if he has nothing interesting to talk about.

It’s easy and sort of necessary to compare Destiny to Halo, which is Bungie’s true claim to fame. The “magic” of Halo just doesn’t exist here, even though the games are fairly similar to each other (and not just when it comes to gameplay).

With Halo, you had a simple story set within a fascinating world. Even the aliens were the stars. That’s why Elites, Grunts, Jackals and Hunters would remain memorable figures as Halo aged.


Destiny, in comparison, is a complicated story set within an even more complicated world (and forgettable enemies). In Halo, my mission was straightforward. I was a powerful soldier (with other soldiers at my side to prove my scale) trying to survive on a mysterious world.

Many good games have this kind of simple story structure to draw you in. Far Cry 3 starts with the imperative that you have to save your friends on an island filled with dangerous pirates. Mass Effect is all about stopping a madman from resurrecting a genocidal race of super aliens. Fallout just comes down to surviving the nuclear wasteland.

But in Destiny, it’s not clear what I’m trying to do or why I’m anywhere the Ghost sends me. There’s no intrigue. No motivation. I’m lifted out of the rubble and told to join some movement, without a second thought (kind of what Destiny expects out of us as gamers).


I just shoot evil aliens. That’s enough, I suppose, to justify buying it. But it’s nowhere near enough to say that Destiny is a special game.

And a simple explanation for all of these problems is the oft-cited observation that Destiny has a bit of an identity crisis. It tries to be all things to all people, and this lack of focus makes the overall game suffer.

I would add that Destiny is also an example of why a good recipe is more than just combining two things. Because on paper, the game should work pretty well — it has all of the things we like about Halo, Call of Duty, and the best MMOs — but it’s not any better than the sum of its parts.


And the saddest thing about all of this is that it doesn’t take a professional team of writers to make a better narrative than what we got. My own version, if this project was handed to me, would be as follows:

Centuries after Earth was abandoned for unknown reasons, a coalition of humans and robots returned to the Solar System to recolonize the still resource-rich worlds. But they find that new, feral species have appeared, and they’re organized. Thus begins a war for who will reclaim the Solar System. Will it be the “new” humans? Or this seemingly selfish race of aggressive “aliens” that (Plot twist!) actually inhabited the Solar System long before humans, making them the rightful rulers of Earth and the rest all along?

I came up with that on the fly. Bungie on the other hand had years to churn this out, and the best they could come up with was the same “humanity versus invading alien forces that vaguely look like robots. Again.”


Here’s just one more take on the Destiny universe:

Centuries in the future, the Solar System is abandoned. No one knows what happened to humans, who were on the brink of faster-than-light travel before they mysteriously disappeared without a trace. New governments and migrating species have since colonized the 8 planets (and Pluto), but a struggle for control ensues when a schism divides the Solar System into two warring factions. You’re a member of an order of scavengers who loot the battle-torn areas of this conflict. But in your pursuit of fortune, your order encounters an even more dangerous secret that could change the galaxy forever. 

Seriously, Bungie. Step it up.


Overall, Destiny is a mindless game. But while other mindless games get a free pass, Destiny doesn’t because it wants you to think it’s not mindless. By dressing up its world with seemingly creative ideas that fall short of your expectations.

But, and this is a big but, Destiny is still (miraculously) worth playing if you like good shooters with some RPG elements. In those respects, the game excels and is addicting fun. You just have to immerse yourself out of the story to better enjoy it.

What do you think of Destiny?

Thanks for Reading! You can subscribe to this blog by email via the prompt on the sidebar. Otherwise, be sure to stay connected with me on Twitter (@JonNegroni). I’ll follow you back if you say something witty and awesome.

6 TV Shows & Movies That Would Make Incredible Video Games

Listen, I love movies. I also love television. They’re fantastic mediums that provide the world with a seemingly endless supply of great entertainment. But the real potential is in the world of video games. The world of truly interactive entertainment.

The main difference between these three mediums is the fact that video games haven’t been around quite as long. They have immense room to grow, even as the way we experience games continues to shift toward the smart phone in contrast to the blockbuster console.

That said, too many websites and smart discussions decide to talk about how “cool” it would be for so-and-so video game to become a movie. And I get that. I’ve talked before about how great it would be to see more of the Mass Effect universe on the big screen (though it would likely fail if it centered around Commander Shepard).

But for whatever reason, people default to a supposed need for making a movie out of something we already enjoy as gamers. Shouldn’t it be the other way around? I think so. Here are a few of the best examples I can think of (for now):

[Note: I’m excluding the topic of licensed games from this discussion. No one likes them. We already know why. Let’s just not talk about it.]


6. Inception

inception video game

The idea of translating the Christopher Nolan “dream-within-a-dream” universe seems like a natural step forward for an indicate, complex plot that almost demands user interaction.

Exotic locations that are tied to one narrative structure without feeling forced? Check. Varied combat that is put on its head by gravity-bending mechanics related to other plot points within the story? Got it. Compelling characters working together via a heist mode that is both unexplored and familiar at the same time? Hey, Grand Theft Auto 5 already showed us how to do it.

I’m not a gaming insider by any stretch of the imagination, so I’m completely unaware if someone out there is already working to make this happen. If so, then they have my support.


5. Avatar: The Last Airbender

avatar video game

Yes, ATLA already has a trilogy of video games based on the popular TV series. They were nothing special, to be clear, and I think it would be a waste of time and money to retread that story, or even the sequel series, Legend of Korra.

No, the real potential lies in Wan, who is the first Avatar. Revealed in a special two-part event during Book 2 of LOK, Wan’s story is one that takes place in a world that is reminiscent of Miyazaki (intentionally), and his journey to becoming the first Avatar completely lends itself to the structure of storytelling we see in gaming. Wan learns each of the elements by traveling the Spirit World and grows stronger as he realizes his destiny. Perfect.

Of course, that’s just one rabbit hole for a game developer to go down. Thanks to ATLA’s attention to world-building and beautiful combat (a weird combination of words, but totally accurate), crafting a video game that is both creative and fun to play would be a cakewalk if taken seriously.


4. Firefly

firefly video game

I’m not even sure why this infamous cult-classic hasn’t already been transformed into a video game, but here we are. I suspect that the idea has been tossed around quite a bit already in the right board rooms.

Many would agree that this Joss Whedon-built space western has the depth and real estate to give gamers a fun tour of what lies beyond Alliance Control. Sadly, I doubt it would work to bring back the original cast for a continuation of the short-lived TV Show and its subsequent movie, but a good team of writers could easily breathe new life into the franchise through video games.


3. Game of Thrones

game of thrones video game

Can I just say it? We’re sick of Lord of the Rings as the go-to franchise for medieval mayhem (OK, that’s an exaggeration). One world we’ve yet to see play out in video games is the 7 Kingdoms of Westeros.

[Note: there’s a licensed Game of Thrones already. And it sucks. We want the real deal.]

Of course, there are two options. You could either develop an open world game a la Skyrim that tells a brand-new story within George R.R. Martin’s carefully crafted world of dragons and others, or you could do what the show has done – but with more faithfulness to the source material.

If you’re unaware, the HBO series known as “Game of Thrones” (which is based on the series of novels by Martin called A Song of Ice and Fire) is only loosely based on its source material. It makes for great television, but the expanded possibilities of side quests and drawn out storytelling could bring the world of Westeros into a full picture of what it’s meant to be.


2. Pacific Rim

pacific rim video game
This is another movie on this list that has already had the video game treatment attempted. And again. It sucked.

But a Pacific Rim video game that was conceived and executed from the ground up? One that was built to be a self-contained world with blockbuster graphics? That could definitely work, and it would be a great way to tell the story of the first battles between the Kaijus and the Jaegers. A story that was only briefly explained in expository dialogue.

Also, giant robots.


1. The Mask of Zorro

mask of zorro video game

I’m not putting this as #1 because it is objectively the best idea on this list (truthfully, I didn’t order these by which would be “best”).

No, I’m putting this as #1 because I am a well-known fanboy of anything “Zorro.” And yes, The Mask of Zorro is my favorite film of all time. Judge away.

But I believe a video game centering around the Fox would make for some great entertainment, regardless of my bias. Assassin’s Creed has already shown us how impactful and thrilling it can be to sword-fight our way through fully realized historical settings.

Though Zorro the character isn’t based on real history, careful attention to the setting (California, or Spain if the game would be based on the novels, instead) and rich echelon of characters that made the film great would translate beautifully to interactive storytelling.

Plus, with two new Zorro films planned to release in the coming years, the Zorro hype is about to reach its hype. Take notes game developers!


Honorable mentions (because opinions)

  • Bladerunner – bringing this up is basically required.
  • District 9 – but with more of what we saw in the third act.
  • Almost Human – overblown TV show, but great candidate for gaming.
  • Elysium – see District 9.
  • In Time – I can’t be the only person who liked this movie.
  • Hunger Games – prequel anyone?
  • Peter Pan – Neverland deserves the open-world treatment.

Yes, I know I didn’t get to the wealth of other examples. If you think of any ideas, sound off in the comments!

Thanks for reading! You can subscribe to this blog by email via the prompt on the sidebar. Otherwise, be sure to stay connected with me on Twitter (@JonNegroni). I’ll follow you back if you say something witty and awesome.

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